Computional Mechanics M. Sc.
Computational mechanics is a constantly growing field with impact on both science and industry in all areas of engineering. It is concerned with solving mechanical problems on the basis of numerical approximation methods, involving discretization of the underlying equations in both space and time. Nowadays, related skills are indispensable in civil and mechanical engineering, for the design of automobiles and spacecrafts, for developments in biomechanics and micro-electro-mechanical systems. Virtually all technical disciplines make use of the fast progress in this area.
What you'll learn
As a graduate of the Computational Mechanics (CoMe) program, you will have gained deep insights into the field of numerical simulation and modelling of engineering problems. You are able to translate complex physical systems into mechanical models and predict the system behavior using highly elaborated numerical analysis tools.
Besides an in-depth training in the technical details, CoMe will allow you to make invaluable experiences during your study time at TUM. As an international program, CoMe brings together a group of highly motivated students from all around the world and therefore offers a highly intercultural working atmosphere.
Nowadays, there is a high demand for qualified individuals with a strong background in Computational Mechanics in industry and in academic environment. The CoMe program at TUM invites you to experience this field of study, offering you excellent academic department and state-of-the-art research facilities.
The Master’s program in Computational Mechanics at Technical University of Munich is addressed at applicants holding a Bachelor’s degree in a computational mechanics related subject, e.g., Civil or Mechanical Engineering (see Wiki for more). The study program is offered in English, making it attractive for national as well as international graduates. As an applicant, you should have a strong background in engineering, structural and/or applied mechanics and good skills in mathematics and informatics. Furthermore, you are interested in numerical methods, mechanical modelling, and the application of those methods in programming.
This page gives general information about the study program Computational Mechanics. For more detailed information please visit our study wiki.
The standard duration of study of the master’s program Computational Mechanics is four semesters consisting of three semesters of course work (90 credit points) and one semester for the Master’s thesis (30 credit points). The modular structure of the program includes required modules (36 credit points) as well as elective modules (54 credit points). The elective modules are split into technical elective modules (27 credit points), general education modules (3 credit points) and two specialized elective modules, namely modules from the catalogues “Mechanical” and “Computational” (12 credit points each).
A core module of the program is the module Software Lab (6 CP) that is taught in the second and third semester and builds upon the core fundamentals gained in the first semester. It is an interdisciplinary team project (3-4 students) which links the analysis and solution of engineering problems and the development of software components by processing a complex software project (industrial or research projects).
An online application form is only available during the application period at the campus management platform TUMonline and the application period is from 1 January until 31 May.
The admission is done through a 2-level aptitude assessment procedure. In a first step, the grades of the Bachelor’s program as well as the written documents are evaluated using a point system. Depending on the number of points accumulated, applicants are either directly admitted, rejected or they enter level 2 and are invited to an interview.
We strongly advise international applicants to apply until 15 March to have enough time, e.g. for visa-application or apartment search.
Further information on the aptitude assessment procedure can be found in the Wiki.